Bachelor of Multimedia Studies (Honours) CU64
Program at a glance
Duration: | 1 year full-time, 2 years part-time |
Mode & Location: | internal - ROK, external |
Courses/Units of Credit: | 48 units of credit |
Faculty: | Faculty of Informatics & Communication |
Entry: | direct |
Accreditation: | not applicable |
Residential School: | not applicable |
Practicum/Work placement: | not applicable |
Exit awards: | not applicable |
Interim awards: | not applicable |
Contact: | Program Administrator on 07 4930 9681 or email ic-program-ug1@cqu.edu.au |
International students: | not applicable |
CRICOS program codes: | not applicable |
Program outline
The aim of this program is to:
- provide students with research skills and scholarly training in the field of multimedia;
- enhance professional skills and knowledge required by employer groups in the multimedia industry; and
- prepare students for postgraduate work by undertaking a research project in multimedia.
Program structure
To be eligible to graduate, students must complete a total of 48 units of credit, comprising the following courses:
Autumn
Course Code | Course Title |
---|---|
COIS19071 | Research Methods (8 units of credit) |
MMST19018 | Multimedia Honours Topic A (8 units of credit) |
MMST19019 | Multimedia Honours Topic B (8 units of credit) |
Winter
Course Code | Course Title |
---|---|
MMST19020 | Multimedia Honours Project/Thesis A (12 units of credit) |
MMST19021 | Multimedia Honours Project/Thesis B (12 units of credit) |
Part-time students will normally undertake the coursework in Year 1 of their enrolment and the project and thesis in Year 2.
Check the details
Entry
The entry requirement for the program is a Bachelor of Multimedia Studies degree with a grade point average of 6.0 (Distinction) or higher, or an equivalent qualification. Applications for entry to the program are considered on their individual merits. Applicants who meet the specified minimum requirements are not guaranteed entry.
Computing requirements
On-campus students may use the computer hardware, software and production equipment available at their local campus. On-campus students should ensure that the project they undertake can be achieved using the resources that are available.