Programs & Courses 2012
Student Handbook Home: Edition 1
Be What You Want To Be: 13CQUni (132786)
Student Handbook : Honours : Program Group : CG52

CG52 - Master of Creative Enterprise (Specialisation)

CG52 - Master of Creative Enterprise (Specialisation)

At a Glance

Information on where the program is available, duration, units of credit as well as contacts for further information.

Aims - Structure

An outline of the programs aims, objectives and outcomes, as well as information on the structure of the program.

Course Plans

A detailed list of courses and electives required to complete the program.

Career Opportunities

There are opportunities for professionals working in (or those wishing to enter) the creative industries including, film, television, animation, fine arts, museums and galleries, fashion design, graphic design, web design, multimedia, theatre, music, publishing and events. The Master of Creative Enterprise (Specialisation) is the ideal way to advance your management career.

About Creative Enterprise (Specialisation)

The overall aim of the Master of Creative Enterprise (Specialisation) is to provide an award that meets the needs of creative industry professionals working in a post 'New Economy' where the nature of the knowledge and performance are being transformed. Creativity has become a driving force of economic growth. The ability to compete and prosper in the global economy goes beyond trade in goods and services and flows of capital and investment. Instead, it increasingly turns on the ability of companies, regions, and nations to attract, retain and develop creative people.

 

Creative Practice Specialisation (Domestic students only - Noosa & Distance Education)

This specialisation is aimed primarily at creative and performing arts practitioners wishing to extend their capacity to operate in an increasingly interdisciplinary, multi-art form and creative enterprise/industries-based professional context. Students in this specialisation will design, research and produce new works of art, or develop new approaches to arts practice in the creative industries, apply new knowledge to their own specialist field/s.

 

 

PRINT WARNING - Printed copies of this document or part thereof should not be relied upon as a current reference document. ALWAYS refer to the electronic copy for the latest version.